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So, a video game is a game played on a computer, against a computer or another human opponent using a computer (basic stuff.) “Game” in general has a lot of definitions, but I’m going to say a game is composed of two things: rules and a goal. A goal contains the conditions for victory and the rules are the laws by which one must follow to attain the goal. Furthermore, rules have a hierarchy, and can be bent, broken and overwritten. Specific genres of games have similar goals or rulesets that set them apart from other games. For example, sports video games have rules and goals based on sports in the real world while platform games have goals based on reaching hard to get places and rules for governing movement.
A game must always have rules, the goal is secondary (it might exist, or in some cases not exist at all.)
Video Game Archetypes
(Here’s where I start stealing from Robert McKee and Scott McCloud…)

